ABOUT M!

Greetings from Canada! Mario here. I am a game and software developer, interested in video game development and virtual content generation. I started working with Game Engines in 2014, Unreal Engine being my primary engine.  

As a generalist within Unreal, I have worked on single-player, multiplayer, and virtualization applications for Windows and Android. My most prevalent areas of knowledge and expertise inside Unreal are Gameplay, mid-low level systems, networking, application development, animation, physics, particle effects, and materials (in-engine and HLSL). I also count on mid-level knowledge of 2D and 3D content generation.  

Outside of Unreal Engine, I have also worked in front-end web development, python, and application processing on Pascal. My interests include psychology, neuroscience, physics, trigonometry, and calculus. In my free time, I enjoy playing video games, film and anime, and entertaining a black ball of fur known as Lobo.  

Contact me (or Lobo):